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trueSpace Video Tutorials

 
Elements Of Game Design - 1 Introduction
This is an introduction to game design using Caligari trueSpace. Download Game Design Elements
Elements of Game Design - 10. Rock fall, part 6
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 11. Rock fall, part 7
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 12. Rock fall, part 8
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 13. Rock fall, part 9
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 14. Teleporter, part 1
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 15. Teleporter, part 2
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 16. Teleporter, part 3
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 17. Teleporter, part 4
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 18. Teleporter, part 5
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 19. Teleporter, part6
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 2. Triggers, part 1
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 20. Teleporter, part 7
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 21. Teleporter, part 8
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 22. Teleporter, part 9
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 23. Ultimate Counter, part 1
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 24. Ultimate Counter, part 2
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 25. Ultimate Counter, part 3
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 26. Ultimate Counter, part 4
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 27. Ultimate Counter, part 5
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 28. Ultimate Counter, part 6
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 29. Ultimate Counter, part 7
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 3. Triggers, part 2
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 30. Ultimate Counter, part 8
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 31. Ultimate Counter, part 9
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 32. Ultimate Counter, part 10
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 33. Ultimate Counter, part 11
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 34. Door, part 1
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 35. Door, part 2
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 36. Door, part 3
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 37. Rotating model, part 1
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 38. Rotating model, part 2
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 39. Rotating model, part 3
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 4. Triggers, part 4
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 40. Elevator, part 1
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 41. Elevator, part 2
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 42. Elevator, part 3
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 43. Elevator, part 4
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 44. Cable car, part 1
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 45. Cable car, part 2
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 46. Finishing Up
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 5. Rock fall, part 1
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 7. Rock fall, part 3
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 8. Rock fall, part 4
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design - 9. Rock fall, part 5
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Elements of Game Design -6. Rock fall, part 2
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!
Illustrating Products - 1 Introduction
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 10 Creating the mouse wheel
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 11 Detailing the mouse base
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 12 Adding text on the mouse
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 13 Creating the mouse cable
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 14 Creating the materials
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 15 Setting the scene
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 16 Setting up the lighting
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 17 Rendering the image
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 18 Introduction to Simbiont
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 19 Adjusting Simbiont parameters
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 2 Setting up reference materials
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 20 More Simbiont examples
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 21 Introduction to Post Production
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 22 Editing the rendered images
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 23 Layering and effects
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 24 Producing the final illustration
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 3 Modeling, first step
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 4 Initial shaping
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration.
Illustrating Products - 4 Initial shaping
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 5 Refining the shape
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 6 Smoothing the object
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 7 Hollowing out the mouse
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 8 Creating two halves
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Illustrating Products - 9 Creating the buttons
This course will introduce you to using trueSpace as an illustration and design tool as Andy Kay walks you through modeling, lighting, texturing and rendering a computer mouse from start to finish, just as if you were creating an advertisement or brochure illustration. (1 hours and 21 minutes)
Organics Modeleling 1.1 Introduction
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 1.2 Library Places
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 1.3 Image Template
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 2.1 View Navigation
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 2.2 Primitives
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 2.3 The Link Editor
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 3.1 The Widget
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 3.2 Roughing the Tail
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 3.3 Roughing the Head
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 4.1 Outlining the Mouth
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 4.3 The Mouth Interior
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 4.4 The Eye Socket 1
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 4.2 Cutting out the Mouth
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 4.5 The Eye Socket 2
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 4.6 Intro to SDS
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 4.7 Topology
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Organics Modeleling 4.8 Finishing the Head
This course by Jack Edwards will show you how to get the best out of the new modeling tools in the workspace! Jack will show you how to work with the new point edit tools to create an organic model using Subdivision Surfaces, covering both the tools and the principles of ensuring a good mesh design for working with SDS. The course is a real eye-opener on new workflows and approaches that will transform how you use the workspace
Procedural Animation Course 1 - Introduction
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
Procedural Animation Course 10 - Mech Introduction Pt 1
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
Procedural Animation Course 2 - Simple Behavior Pt 1
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
Procedural Animation Course 3 - Simple Behavior Pt 2
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
Procedural Animation Course 4 - Generators Pt 1
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
Procedural Animation Course 5 - Generators Pt 2
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
Procedural Animation Course 6 - Generators Pt 3
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
Procedural Animation Course 7 - Flow Controllers
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
Procedural Animation Course 8 - Simple Procedural Animation
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
Procedural Animation Course 9 - Transfer to Keyframes
trueSpace7 opens up a whole new way to animate, using behaviors and procedures to control objects and events. This course will show you how to assemble a scene with interesting game-like behaviors, and includes the objects and procedures for you to use.
 
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