trueSpace Elements of Game Design - 3. Triggers, part 2
Matthew Collins takes you through creating an interactive world, showing how to write scripts, and re-use existing objects, in order to create objects that respond in various ways to the user's actions. During this course, you will learn how to create a rock fall, a teleporter, an elevator, a cable car, and more. Best yet, Matthew takes his time to show every step in detail so you won't feel lost or rushed, resulting in over 3 hours of training!